Work in progress: Deities’ Folly
Deities’ Folly is a work-in-progress humorous tabletop role-playing game I began writing in fall 2009.
Description
Deities’ Folly is set in a world created by the Panpantheon, a council of all the polytheistic gods throughout mythology, as a result of a drunken romp during the after-party for their annual conference.
The world is a fairly typical fantasy world. Its continents about with mages, warriors, and adventurers, monsters wander the landscape, and treasure and glory are plentiful and available to those who seek it.
That’s how it started, anyway.
For one, in their drunken state, the gods accidentally gave the inhabitants of the new world microchips, so computers and other electronics permeate life in Deities’ Folly. One of the results was the creations of the Arcane Engineers, a group of mages that specialize in the combination of magic and technology.
Also, in the years since its creation, Cecil, the god of commerce, has taken over as the chief god of the Deities’ Folly pantheon, turning the realm into a corporate playground. Antitrust lawsuits are difficult, if not impossible for the prosecutors to win, the gods’ temples are skyscraper office buildings, and almost everything, including jobs, is provided by CecilCorp.
?A beta release of Deities’ Folly should be available Summer 2010.
